ACE MOD
A.C.E. RC1, Update #2
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- Desert USMC (By Schnapsdrossel)
- Insurgents
- Trial improvements to ACE M1A1 HC Armor. T90 and further improvements still ongoing.
- Fixed marker tracking
- Draft of ACE Scope and Workflow
- Internal fixes and optimizations
Build 65
Updated to source:@a427a5a554a1b5c5b55464c7fd0420d2b2fb56f3
Build 235
Updated to source:@b23a0b9cf7247ce8fc69d395130a9e9243ec8e89
- Disabled gridNumbersOverLines due to it being glitched in game and displaying incorrect gird references when moving between zoom levels and relating to internal game grid references. [Nou]
- Increased detection range for ravlifter again [Xeno]
Build 181
Updated to source:@3240051982df0cede692f16cb3c7f0980de91921
Build 180
Updated to source:@072cc2418ccb01fc1a8c08a9db653914be34fb08
- Wheel damage animation on Strykers [Aushilfe]
A.C.E. RC1, Update #1
- Latest Mod information
- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 234
Updated to source:@10a32233199e58735503687d01a67138aaf8cdfa
Build 232
Updated to source:@b0d4dd4c6cf1e7ae8805b399f8fa6a8f107defcc
- Crewserved weapons for AI units disabled by default. To enable AI CSW, place the module in your missions. [rocko]
- Bug #8507 (Floating craters) [rommel]
- Hellfire launch options were accessible from outside. Fixes #8500 [zGuba]
- Missing wobble on tanks (M1A1HC) after shooting APFSDS (sabot) rounds [Vigilante]
- SYS_PlaneFX - Inner wing vapour remained after vehicle death. [rommel]
- Sys_rangefinder: action "useWeapon" implemented for laser fire control [tcp]
Build 179
Updated to source:@76c49f0da9f4fb67b2e8428a3519a95b7e9868f7
A.C.E. RC1, (B2 Update #16)
- Latest Mod information
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- Release Candidate 1: Few weeks testing left on the road to 1.0!
- Armor Damage simulation system
- Map Tools
- Internal fixes and optimizations
Build 64
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c
- XEH respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]
Build 231
Updated to source:@f3fa279f6af54281cd594fe262467e0f66caa136
Build 230
Updated to source:@5ddbc0af88d92ee39b0983e9843f4101975a674a
- Empty aircraft don't throw flares anymore when locked, fixes #8489 [Xeno]
Build 229
Updated to source:@de2bd30b599c33e2c3e163cc9aefa92177ef1384
Build 228
Updated to source:@201b97e6eeed59ad9bf1d057bc0ae1453abdd7aa
Build 227
Updated to source:@d6ada0c6109714b9b5a7f70699e1bf9ad4d9c1b0
- Intro lovers have their BI intro back on ArmA start. Others just remove the comment in the updated ace_clientside_config.hpp for no intro. [rocko]
- Optimized and Simplified sys_tracking [Sickboy]
- SACLOS always simulated for player vehicle [zGuba]
- Shorter display names in game, longer in the editor [zGuba]
- Slightly lowered AI spotting ability. [rommel]
- Autoration script did not allways initialze, refs #8440 [Xeno]
- Medical stuff appearing in the Armory [zGuba]
- Previous not fixed. Ammo costs tweaked for cannons. [zGuba]
- Returned wrong height on carrier / buildings. [rommel]
- SYS_Tracking generic error [rommel]
- LOBL-HI mode for Hellfires [zGuba]
- Penetration-based armor damage system. [q1184]
Build 178
Updated to source:@c8e17785bcfbdf8130967f2038623e99fa47f970
- Aligned Groza's front sight post with the rear aperture [q1184]
- USP now USP Tactical [King Homer]
- ACEX Cobra animated windows [zGuba]
A.C.E. Beta 2, Update #15
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- Fixed missing sf marksman model and reticules
- Internal fixes and optimizations
Build 177
Updated to source:@8d78b0d2c818fc2a4b8b06cd6b4790836a2c4144
- Fr_marksman model missing [Sickboy]
A.C.E. Beta 2, Update #14
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- 160th SOAR Faction
- Internal fixes and optimizations
Build 61
Updated to source:@e86b54533cbd23db1dddecde233ac179b2e17ec2
Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052
- Applied armory properties [Sickboy]
- Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]
- If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]
- Pseudo-ruck created on KIA is more terrain friendly. [Evil_Echo]
- Removed redout effect from g-effects for now, on the fly g effects (still WIP), better g effects compensation when AI is pilot, refs #8298 [Xeno]
- Bug #8378; load master camera position was not above terrain level. [rommel]
- Carrying units (drag then carry) broke when the carrying unit didn't use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]
- Completely removed old animation handling from roundcount, it's now key based only, fixes #8316 [Xeno]
- API functions for rucks and support for in-game documentation. [Evil_Echo]
- Initial support for Permissive Action Links [Evil_Echo]
Build 176
Updated to source:@0bb7c170dc7b9d8b0201c136f4b3bc9aefc7f6a6
- Ammobelt animation for M1, M113, GMV [rocko]
- Ammobelt animation for machineguns [rocko]
- Littlebirds painted black [rocko]
- 160 SOAR faction [rocko]
- UH-60L for US Army [rocko]
Build 19
Updated to source:@76f65d3b3f92ce9a3f1a861fbe97ecaa79afaf56
A.C.E. Beta 2, Update #13
- Latest Mod information
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- Added warnings for out of date Userconfigs
- Internal fixes and optimizations
Build 52
Updated to source:@d51b9b5728e386453e65b827982b97757c2c4ecf
- Fnc_vectDir syntax error. (By tcp) [Sickboy]
Build 222
Build 221
Updated to source:@a5d6b2ee1b33d86333a19cd4645c446b374bfc5a
- Ejection seat simulation normalized, add offset [tcp]
- SU-34/two-seater AI ejection more reliable [tcp]
- Userconfig outdated warning [tcp]
Build 175
Updated to source:@0c2bbaa5aaff4e85d0673d012a80a6b7dff4b58d
- Massive rpt spam caused by non vehicle magazine used on vehicle (GMV). fixes #8317 [Sickboy]
A.C.E. Beta 2, Update #12
- Newsflash
- Reporting issues/feedback
- General
- CBA
- Changed
- ACE
- Changed
- Fixed
- Added
- ACEX
- Changed
- Fixed
- ACEX_SM
- Changed
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 51
Updated to source:@a804f388a24c02196a3efb51eefd8c36e83fb72d
- Cba_common_fnc_isTurnedOut enhanced to use config properties to find turnedOut animation (By Denisko-Redisko). Fixes #8243 [Sickboy]
Build 220
Updated to source:@e11ec0ac26f66ce4cc5f8b913734eb19cd6329d4
- Increased effort for movement effort for jogging and swimming [rommel]
- Readded sys map. If Enable Map module is placed you have to add ACE_Map to a unit (unit addWeapon "ACE_Map"), ItemMap gets removed. [Xeno]
- Roundcount action no longer stops movement [rocko]
- Roundcount text centered [rocko]
- SYS_Stamina recovery times (via a now logarithmic multiplier) in relation to Issue #6985 [rommel]
- WIP: add ammo specific particle effects to a list of ammo [Vigilante]
- WIP: fixed error [Vigilante]
- WIP: fixed more [Vigilante]
- WIP: work continues, now with custom HitEffects... :) [Vigilante]
- Wire cutter can now also cut concertina wire, revs #8216 [Xeno]
- You do need one of the four rope magazines to drop a rope from a chopper (ACE_Rope_M_50, ACE_Rope_M_60, ACE_Rope_M_90, ACE_Rope_M_120). Each rope has different length. [Xeno]
- Disable fastroping with module [Xeno]
- Exploding M49A1 [rocko]
- Grenade throw modes for smoke grenades. [Xeno]
- Issue 8165 (SMAW Spotting rounds caused deafness effects) [rommel]
- Players experienced respawn fatigue [rommel]
- Zero Divisor with SYS_Roundcount [rommel]
- Translated french localization by luckyhendrix & M1n1d0u [rocko]
Build 174
Updated to source:@27fdf68546fe0683533fdf06009608dd132d2ab8
- Disabled (scope 1) Littlebirds, until more SOAR equipment is available for ACE2 [rocko]
- Original SF Marksman model back [rocko]
- Removed buggy reflector from ACEX T-72B [zGuba]
- Texture switching of US Army SF units between ACU and MARPAT [rocko]
- USP SD has no sound [rocko]
Build 18
Updated to source:@8531815a7679f1b8b2387d9b909e5935d2abad6a
- Increased explosion loudness ranges [tpM]
A.C.E. Beta 2, Update #11
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
- Temporary removed sys_map
Build 219
Updated to source:@e93d3d7b61726b0ddcdff67d67e4fbbb9b2eb513
- ACE_FV Reset, NVG Aperture Reset: on any killed EH. [rommel]
- Added a missing fence to sys wirecutter, fixes #8166 [Xeno]
- Blur effect stays after landing MC-5 parachute. Fixes #7934 [zGuba]
- Don't remove ItemMap from all units when Enable Map Module isn't placed [Xeno]
- Helidust blur transitions; doesn't display full blur with miniscule rotations. [rommel]
- On power down helicopter rotor dust would not occur affect player's eyes. [rommel]
- Using Lademeister, doorgunners can throw grenades from helicopters (grenades and chemlights only, atm] - F: Toggles grenades, SPACE - Throw [rocko]
Build 173
Updated to source:@c645ed490caf6146d9834a99077c3d4f88eee9db
- Missing -M267_launcher texture and -default .. [Vigilante]
A.C.E. Beta 2, Update #10
- Newsflash
- Reporting issues/feedback
- General
- CBA
- Fixed
- ACE
- Changed
- Fixed
- Added
- ACEX
- Changed
- Fixed
- ACEX_SM
- Changed
- Fixed
- ACEX_PLA
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 50
Updated to source:@d07aa385d491e403ece1334f69ee7c36af58389b
- Cba_fnc_debug network didn't work [Sickboy]
Build 218
Updated to source:@07b6de16a9d9ee0cb352bb57d9437076d8fc980c
- Bigger char size for roundcount and different text colors for different weights [Xeno]
- When default getin-action is not available on staticweapons, ACE Interaction Menu can be used instead [rocko]
- Error message caused by roundcount, fixes #8091 [Xeno]
- RF strings [tcp]
- Random deaths by un-synced tail rotor position. [rommel]
- Removed the black/white flicker when firing ear sensitive weaponry. [rommel]
- Tail rotor would kill someone after only 1second of operation [rommel]
- Zero divisor error in flashlight, fixes #8046. Switching to CQB mode doesn't change flashlight dir anymore [Xeno]
- Combat deafness for Rocket launchers [rommel]
- More russian localization, thanks to Eagleone [rocko]
- Sys map [Xeno]
Build 172
Updated to source:@5e834507012b253969741cb078c4bcaac7427d6a
- Reworked/new weapon sounds [tpM]
- Armory [rocko]
- Attempt to fix weapon loudness issue http://dev-heaven.net/issues/show/7407 [tpM]
- Tac50 sd mags not being suppressed [q1184]
Build 17
Updated to source:@76e24a88d35545accd54dcfad3e2c924ec25feea
- Reworked/new weapon sounds [tpM]
- Attempt to fix weapon loudness issue http://dev-heaven.net/issues/show/7407 [tpM]
Build 10
Updated to source:@a2e4d763bb2bea284f8d89d0de0f96634393e271
A.C.E. Beta 2, Update #9
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 49
Updated to source:@48be21fe4f3f77306d811e3c25477e05c76603ef
Build 48
Updated to source:@46fc94483e80d8b2f6ca3419c13664fc154d367f
Build 217
Updated to source:@021de4c70da76445ccfb47ea9b419a78c07f4e1a
Build 216
Updated to source:@bab88ff68ba494606049dc36975187386b2d767a
- Ahoi! [rocko]
- Set ace_wounds_no_prevtime = true; in init.sqf to not display life time poor mans revive [Xeno]
- Show life time in poor mans revive all the time, fixes #8008 [Xeno]
- Wire cutter will damage fences on other clients too [Xeno]
- Sys roundcount [Xeno]
- Adjusted armor values for M1A1, M1A2, T-90, T-72 [King Homer]
Build 171
Updated to source:@d7c3961ac429cc20990260d6a793354e5a414786
Build 170
Updated to source:@784d295eb2c0c79e038b9df1cf340b74e65142f9
- SF GMV [rocko]
A.C.E. Beta 2, Update #8
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 215
Updated to source:@af65d78fc380acf2bedfb3fef33a131142875bec
Build 214
Updated to source:@8b6d51f1100a18cab5649bc6489add7951f128c5
- Attachments keyhandler only grabs key-action when really having CQB. Fixes #7911 [Sickboy]
- Fixed some stupid bugs in the current version and added some kind of poor mans revive, activate it with ace_wounds_prevtime = time_how_long_player_lives_when_uncon_in_secs; (jnit.sqf) [Xeno]
- MBT engines more vulnerable, T-90 primary loadout now AT11 [King Homer]
- Players now have to initiate fastroping via action menu, no automatically fastroping for players anymore [Xeno]
- Rangefinder renewed by tcp. [Sickboy]
- Nil _x error in SYS_Stamina [rommel]
- Pain blurr effects (also for nvgoogles) [Xeno]
- Rucksack buttons disappearing after death [rocko]
- Earplugs to CDF [rocko]
- M1028 Canister shells [rocko]
- RAVLIFTER from RAVEN (ty very much for this) [Xeno]
- Spottingscope [rocko]
- Sys_thermal - working for Javelin, SOFLAM, M107, KSVK [zGuba]
- Wirecutter [rocko]
- Thermal stuff from basic M107/KSVK [zGuba]
Build 169
Updated to source:@dc237169ac0c215b947408fee897f39499dbc2f2
- MBT engines more vulnerable [King Homer]
- USP, USP SD, Sig P226 [rocko]
A.C.E. Beta 2, Update #7
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Internal fixes and optimizations
Build 47
Updated to source:@2ad3fbe71e22159ea22f119ad88b55e8643f7d71
- CBA versioning custom mismatch event [Sickboy]
Build 213
Updated to source:@24fef1414c62636d58d8fb1899f9aef29d59d4d8
Build 212
Updated to source:@14e61f0f161e6e89390abe44880efdf52cb02ccf
- Optimized, do g effects calculations only if the player is in the crew of a plane [Xeno]
- Crash opportunity with IR strobes [rocko]
- Sightadjustment dialog available in T&E mode [rocko]
- 'BI Fake IR', uses T key to enable/disable, SHIFT + T to switch b/w - w/b mode and PGUP PGDN to change contrast (refer to ace_keys.hpp to change key) [rocko]
- C4 explosives to destroy walls and fences [rocko]
- Sonic boom fx effects for jets [Xeno]
Build 168
Updated to source:@038c8f737bc2f7698c0691f807cfbd56657b82c7
- Improved OC-14 models [rocko]
- Grozas added to ace russian special weapons box [q1184]
- Localization for new OC-14s [rocko]
- OC-14 magazine model [rocko]
A.C.E. Beta 2, Update #6
- Newsflash
- Reporting issues/feedback
- General
- CBA
- Changed
- Fixed
- ACE
- Changed
- Fixed
- Added
- ACEX
- Added
- ACEX_PLA
Updates are automatically installed when running the software, configured for A.C.E.
Newsflash¶- Latest Updater News
Thank you all for feedback/issue reports.
Please use our issue tracker.
- Reverted ACE_Throw and Put weapons. We're back at overriding the default classes instead. Refs #7516
- Internal fixes and optimizations
Build 46
Updated to source:@5b22cb5bd098991cb782ad56c1b3db0af59bb035
- Applied loading screen for postInit and reintroduced delayLess.fsm for initPosts [Sickboy]
- Extended_EventHandlers postinits now run like before again [Sickboy]
- Fnc_debug MP side not working. Fixes #7796 [Sickboy]
Build 211
Updated to source:@ec2fb8c9465714ec40434f35e4e8273d8ac65f49
Build 210
Updated to source:@7fac3b3c69afe304106aa7e86aa329e2cf28607c
Build 209
Updated to source:@e034ca5e587f8844a1b7936c8b77833861d8271c
- ACE Throw and Put weapons are now reverted to normal BIS overrides. All Throw and Put actions should function normally again, in either MP or SP. [Sickboy]
- ACE_Version bogus broadcasted to trigger version check error on older ACE versions. [Sickboy]
- Removed xboxScanner from chopper gunners and pilots where senseful [zGuba]
- Reworked SYS_combatdeaf; still awaiting full implementation of fadeSound by BIS [rommel]
- SYS_Goggles, reduced earplugs effect (sound volume) [rommel]
- BIS config bug, small wooden gates having 10 meters activation radius [zGuba]
- Generic expression error in fastroping [Xeno]
- SYS_NVG, killed event handler added preInit not postInit [rommel]
- SYS_Recognise on screen error (null display) [rommel]
- Fix for #2466, penetration material and low LODs for round parachutes [zGuba]
- SYS_Goggles, earplugs now reduce sound volume [rommel]
- Sys_countermeasures for air vehicle [Xeno]
Build 167
Updated to source:@4e0e8eac457b0dad7b5680c3cf4fddb2f26c233c
Build 166
Updated to source:@3b2790d60f74da43c953a8115709e3cb471f7fcf
- CDF Mi-24V [zGuba]
- ChDKZ Mi-24D (tempotary texture) [zGuba]
- Groza variants by RobertHammer [q1184]
Build 9
Updated to source:@4abd9a52f19f08d1e8980d306b6f209b3264ef98